Bounce Tumble and Splash Simulating the Physical World with Blender 3D

Bounce Tumble and Splash Simulating the Physical World with Blender 3D




Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced Blender user, you will appreciate the sophisticated coverage of Blender’s fluid simulation system, a review Blender’s latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.

User Ratings and Reviews

5 Stars Excellent for intermediate and advanced Blender users
This is an excellent book for intermediate and advanced Blender users who want to use particles, soft bodies, cloth, hair, fluids, the game engine, and other things that help to simulate physics and real life.

4 Stars Not for beginners
This book is well written and beautifully illustrated. That high illustration quality is more important than you might think as in other Blender books the images are so poor it is hard to read the many many settings that are required to work through the tutorials.

I found this book to not be kidding that it isnt aimed at beginners (it seems there is no Blender resource aimed at a thorough understanding of the interface). It would have been nice if they had mentioned that on the front or back cover instead of page 16 in the introduction. It took me thirty minutes to decipher what was meant by “Create your first texture for your ocean surface material and map it using the Empty object”. While all the tutorials seem to work, sometimes too little is mentioned about why you are doing certain things. Again, if not a Blender expert expect it to take a long time to get through each example. I suppose you will learn in the event you are successful, but I was sorely tempted to give up in certain cases.

5 Stars Great book!
Great book on blender. Has lots of great examples to learn for any level of expertise.

1 Star Very Disapointing
I have been using blender for a while now and enjoyed his other book about character animation, but I was unable to get any of the 5 tutorials that I tried in this book to work at all. Must be for Advance users only I guess.

5 Stars The one-stop guide to all of the Blender’s physical reality
This is a great book. The quality of the print, color illustrations (although they sometimes don’t do justice to the original RGB artwork), the bundled DVD with examples and scripts… everything is top-notch.

The text is easy to understand, and illustrations give you a very clear picture of what you need to do, and where. It covers all (and I really mean all) aspects of physics simulation: materials, shaders, hair, soft bodies, cloth, water… everything. It presents everything in a well systematized way, so you can’t get lost.

The only thing that bothered my a little, is that author makes references to previous chapters, so if you’re jumping around the book, you may find you need to read a few chapters more than you thought you’d need. But that’s okay, because anything you read in this book is good learning material.

For an aspiring Blender newbie, this book is, probably, the quickest way of getting up to speed, and even getting the hang of some pretty advanced stuff.

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