Introduction to 3D Game Programming with DirectX 10

Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games. Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes. Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections. Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs. Test your knowledge and programming skills with the end-of-chapter exercises.
5 Stars Excellent Starter Book
I’ve been using this book for the past few weeks to gear up for one of my new projects. It’s been extremely helpful continuing my C++ learning, and the material is quite easy to follow.
Thanks Frank!
5 Stars Excellent Introduction to DirectX 10 Programming
As the title says, this book is an excellent introduction to Direct X 10 programming.
If you are new to DirectX programming, this book is pretty much what you should start with. I have tried several others, but Frank’s books seem to still be the best and this third incarnation is no different.
With this in mind, there are some necessary pre-requisites before you read this book.
First, you should have some prior knowledge in matrix algebra. Frank does dedicate a section to this, but you definitely should have taken a course prior.
Secondly, you must be familiar with basic C++ concepts. If you are unfamiliar with classes, structures and pointers this book is not for you. Get a good book on C++ programming before hand.
Finally, although it is not strictly necessary, you should have some knowledge in WIN32 programming.
This is definitely a good beginner book, and I highly recommend it.
5 Stars An Oasis in a DX10 Desert
Having some experience with DX9, I wanted a text that clearly explained the capabilities of DX10. I previously had purchased and used Wendy Jones’ and Peter Walsh’s books on DX10. I was disappointed in them because they never bothered to take on the topic of window resizing. Why?
Frank Luna’s latest is a welcome treat. I would have liked to have seen it sooner, but better late than never.
Those readers fearful of vector and matrix arithmetic and algebra will undoubtedly stiffen up because Luna starts with these prerequisites. Such readers should try to tough it out. It will be worth it. Luna’s treatment is thorough. Get through it, but with thorough understanding.
I’ve been through Chapters 1-6, and every paragraph and example program has been worthwhile. Good work, Frank.
5 Stars If you have to get only one reference as a D3D book, you MUST get this one.
I have a quite big library of graphics programming, Game Programming and DirectX related book.
Buy this book IF:
- You need a good, detailed reference of Direct3D API.
- You think that many Computer Graphics Books dont really explains everything and makes you misunderstand lots of stuff
- You like well-balanced books with exact amount of coding and explanation
Dont Buy IF:
- You think this book can be your only source for making a FULL D3D game. There is no book that gives all the knowledge you need for making a full game. Start making your own home library.