Programming Video Games for the Evil Genius

Programming Video Games for the Evil Genius




IF EVIL’S YOUR NAME,THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guidegoes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You’ll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer. Illustrated instructions and plans for an awesome mix of racing, board, shoot ‘em up, strategy, retro, and puzzle games Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe Removes the frustration-factor-all the parts you need are listed, along with sources Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as: Radical Racing Screen Skier Whack an Evil Genius Tic-Tac-Toe Boxing Snake Pit Space Destroyers Bomb Diffuser Trapper Oiram Java Man Memory Ian Says.

User Ratings and Reviews

5 Stars Simply Outstanding
I am one of those who adults who loves learning for learning’s sake. I started programming a while ago and am becoming more and more proficient at Java. I’ve bought several texts - some okay, some very useful and two absolutely outstanding. This is one of those. I am thoroughly engaged in making these basic (but challenging), retro- style games while honing my programming skills. First, it’s great fun. The projects are very well thought out and the end results are a blast! Second, the author’s clear presentation of code and graphics provides me with the confidence I need to move forward. In short, Programming Video Games for the Evil Genius is something special. That’s it - I’m going back to programming my game.

Hoping for more editions!

5 Stars A Seed for Big Thinking
Praise to Programming Video Games for the Evil Genius!

This is the only Christmas gift that my boys (a junior and freshman) are still using. For the life of me I could never understand the inner workings of Java, but I know the results of this book have created a great deal of excitement about computer programming for both of them. My oldest is even considering a major in this field.

This is proof positive that a single book can have a very big influence.

(In case anyone is wondering, it does work on a Mac)

5 Stars Techno-Geek Heaven!!!
A really cool book for anyone with a creative bone in their body. I’m a blossoming programmer spending equal amounts of time learning code from book instruction and personal experimentation (instead of doing homework!). I find some of the regular text books too boring, others too slow, and others too fast. For me, Programming Video Games is perfect balance. Because it’s divided into smaller steps I’m able to master one project at a time. When I get stuck I turn to my go-to resources like Head First Java or Beginning Java 2 for more explanation. There are the pure mechanics of programming and then there is the creative side of programming. This book gives both. I’ve already “hacked” two the games and created 3 variations that my friends are hooked on. I really, really love this book!

2 Stars Programming Video Games for the Evil Geius
An ok book but not a great one, writing style is friendly and conversational and the kid knows his stuff but it is not a beginners book. I wanted to adapt it for a short course on Java game programming and found it useful. I was able to cull some ideas from it so maybe I was expecting it to be more than it was. Along with some other Java graphics book it will work well.

5 Stars The A, B, C’s of Programming and Gaming
A really, really good book for smart students.

Statements, Comments, Flow Control, Variables, “If” Statements, JOptionPane, Random Numbers, Pausing, Arrays and Array Lists, File Input/Output and much more is here. But lots of Java books have the same information. What makes this different? Programming Video Games gets you off and running on page one and from there gets even better and better. This totally interactive method is really fantastic as I assembled the many projects into different games. And when I got off course (which to be honest, was more than a few times) I just went back through the author’s code and illustrations. The one suggestion I have is to give detailed code for a few of the the variations instead of one-line prompts. But that’s very minor. I can’t tell you how awesome it is to figure out a hard section of programming and then have it work!

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