Motion Picture and Video Lighting Second Edition

Motion Picture and Video Lighting Second Edition




“Written by a professional in the field, this comprehensive book reveals inside information based on years of experience and explores the challenges faced by cinematographers, lighting directors, gaffers and grips. Whether the reader is professional or a student, this book will be a useful
reference.” – Lighting and Sound International

“…book has made the biggest impact on my career of all the resources I used to get where I am. And while I have
absorbed many, many books, tapes and met several of my heros who have helped me, I credit your book with giving me the confidence to “just do it” these last few years and reach this level. Furthermore, your book is the one book that I recommend to young, aspiring people who want to learn our craft…” – Dane Lawing, DP

User Ratings and Reviews

5 Stars Great for anyone who is ready to take video and film seriously
Book covers all the elements in lighting. I found myself ready to skip a few chapters, electricity for example, but read through the chapters. Glad I did, I learned something new in every single chapter. So don’t skip a page, no matter how skilled you may believe you are.

I did wish I had a little more detail or examples on creating and shaping light as another review suggested, or at least on the DVD. Either way, this book is a must for every anyone serious about putting out a quality video production.

Some of the images and info direction was a little clumsy, but you will figure it out as you continue to read through.

Well worth the value. I just began reading Blain Brown’s other book “Cinematography” and also loving it.

4 Stars motion picture and video lighting
I felt it was helpful, this is the first book on lighting that I am reading so I don’t have anything to compare it against. Some of the chapters I skipped reading because it was too much into the electrical side (i.e. electrical power distribution) but that may be what someone else needs to know, I just wanted a ground floor introduction on How to light for film making. The DvD was useful.

5 Stars super techy
I bought this book to learn about cinematography. It’s very well informed and up to date. It’s very techy in language so a bit hard to read. This book has all sort of resources on what industry professionals do and use on independent/studio films, commercials, and music videos. It’s a book that you can always reference if you need to know about cinematography related subjects. I got a chance to work with the author, Blain Brown, on a couple of sets and this man is very knowledgeable. Have fun making films and stay away from Hollywood because you will end up being a slave to the industry rather than making your own films.

3 Stars Mostly About Film rather than Video
There is a lot of good background information in this book, and the accompanying video DVD provides excellent examples of the technical lessons in the text. The text includes deep technical details about many things (mostly related to film, including still photography). The only criticism I have about the book is that it may be mis-titled in the respect that much of the technical discussion in this book is specifically about still photography and film, some of it applicable in many ways to motion picture film, and some of it explicitly specific to still photography. My guess is that the author’s background is mostly in film, including still portrait photography, rather than video, as the book has a very strong bias toward film and relatively less detail applicable to video.

5 Stars Great book with a very usefull DVD
It’s quite simply written..easy to understand..and even has a DVD which is most usefull..BUY IT

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Programming Video Games for the Evil Genius

Programming Video Games for the Evil Genius




IF EVIL’S YOUR NAME,THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guidegoes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You’ll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer. Illustrated instructions and plans for an awesome mix of racing, board, shoot ‘em up, strategy, retro, and puzzle games Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe Removes the frustration-factor-all the parts you need are listed, along with sources Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as: Radical Racing Screen Skier Whack an Evil Genius Tic-Tac-Toe Boxing Snake Pit Space Destroyers Bomb Diffuser Trapper Oiram Java Man Memory Ian Says.

User Ratings and Reviews

5 Stars Simply Outstanding
I am one of those who adults who loves learning for learning’s sake. I started programming a while ago and am becoming more and more proficient at Java. I’ve bought several texts – some okay, some very useful and two absolutely outstanding. This is one of those. I am thoroughly engaged in making these basic (but challenging), retro- style games while honing my programming skills. First, it’s great fun. The projects are very well thought out and the end results are a blast! Second, the author’s clear presentation of code and graphics provides me with the confidence I need to move forward. In short, Programming Video Games for the Evil Genius is something special. That’s it – I’m going back to programming my game.

Hoping for more editions!

5 Stars A Seed for Big Thinking
Praise to Programming Video Games for the Evil Genius!

This is the only Christmas gift that my boys (a junior and freshman) are still using. For the life of me I could never understand the inner workings of Java, but I know the results of this book have created a great deal of excitement about computer programming for both of them. My oldest is even considering a major in this field.

This is proof positive that a single book can have a very big influence.

(In case anyone is wondering, it does work on a Mac)

5 Stars Techno-Geek Heaven!!!
A really cool book for anyone with a creative bone in their body. I’m a blossoming programmer spending equal amounts of time learning code from book instruction and personal experimentation (instead of doing homework!). I find some of the regular text books too boring, others too slow, and others too fast. For me, Programming Video Games is perfect balance. Because it’s divided into smaller steps I’m able to master one project at a time. When I get stuck I turn to my go-to resources like Head First Java or Beginning Java 2 for more explanation. There are the pure mechanics of programming and then there is the creative side of programming. This book gives both. I’ve already “hacked” two the games and created 3 variations that my friends are hooked on. I really, really love this book!

2 Stars Programming Video Games for the Evil Geius
An ok book but not a great one, writing style is friendly and conversational and the kid knows his stuff but it is not a beginners book. I wanted to adapt it for a short course on Java game programming and found it useful. I was able to cull some ideas from it so maybe I was expecting it to be more than it was. Along with some other Java graphics book it will work well.

5 Stars The A, B, C’s of Programming and Gaming
A really, really good book for smart students.

Statements, Comments, Flow Control, Variables, “If” Statements, JOptionPane, Random Numbers, Pausing, Arrays and Array Lists, File Input/Output and much more is here. But lots of Java books have the same information. What makes this different? Programming Video Games gets you off and running on page one and from there gets even better and better. This totally interactive method is really fantastic as I assembled the many projects into different games. And when I got off course (which to be honest, was more than a few times) I just went back through the author’s code and illustrations. The one suggestion I have is to give detailed code for a few of the the variations instead of one-line prompts. But that’s very minor. I can’t tell you how awesome it is to figure out a hard section of programming and then have it work!

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Unibrak UNB300 Plasma LCD Articulating Cantilever Flat Panel TV Wall Mount for 23 25 27 30 32 37

Unibrak UNB300 Plasma LCD Articulating Cantilever Flat Panel TV Wall Mount for 23 25 27 30 32 37




The UNB300 wall mount allows Plasma LCD Tv’s weighing up to 110 pounds and 37″ to be mounted to a wood studed vertical wall. Please check that your TV is Vesa 100 or 200 compliant

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Introduction to 3D Game Programming with DirectX 10

Introduction to 3D Game Programming with DirectX 10




Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games. Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes. Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections. Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs. Test your knowledge and programming skills with the end-of-chapter exercises.

User Ratings and Reviews

5 Stars Excellent Starter Book
I’ve been using this book for the past few weeks to gear up for one of my new projects. It’s been extremely helpful continuing my C++ learning, and the material is quite easy to follow.

Thanks Frank!

5 Stars Excellent Introduction to DirectX 10 Programming
As the title says, this book is an excellent introduction to Direct X 10 programming.

If you are new to DirectX programming, this book is pretty much what you should start with. I have tried several others, but Frank’s books seem to still be the best and this third incarnation is no different.

With this in mind, there are some necessary pre-requisites before you read this book.

First, you should have some prior knowledge in matrix algebra. Frank does dedicate a section to this, but you definitely should have taken a course prior.

Secondly, you must be familiar with basic C++ concepts. If you are unfamiliar with classes, structures and pointers this book is not for you. Get a good book on C++ programming before hand.

Finally, although it is not strictly necessary, you should have some knowledge in WIN32 programming.

This is definitely a good beginner book, and I highly recommend it.

5 Stars An Oasis in a DX10 Desert
Having some experience with DX9, I wanted a text that clearly explained the capabilities of DX10. I previously had purchased and used Wendy Jones’ and Peter Walsh’s books on DX10. I was disappointed in them because they never bothered to take on the topic of window resizing. Why?

Frank Luna’s latest is a welcome treat. I would have liked to have seen it sooner, but better late than never.

Those readers fearful of vector and matrix arithmetic and algebra will undoubtedly stiffen up because Luna starts with these prerequisites. Such readers should try to tough it out. It will be worth it. Luna’s treatment is thorough. Get through it, but with thorough understanding.

I’ve been through Chapters 1-6, and every paragraph and example program has been worthwhile. Good work, Frank.

5 Stars If you have to get only one reference as a D3D book, you MUST get this one.
I have a quite big library of graphics programming, Game Programming and DirectX related book.

Buy this book IF:

- You need a good, detailed reference of Direct3D API.

- You think that many Computer Graphics Books dont really explains everything and makes you misunderstand lots of stuff

- You like well-balanced books with exact amount of coding and explanation

Dont Buy IF:

- You think this book can be your only source for making a FULL D3D game. There is no book that gives all the knowledge you need for making a full game. Start making your own home library.

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NHJ Directs Tilting Wall Mount Bracket for 32 36 42 46 50 52 inch Sony Bravia Samsung Vizio Panasonic Color Black

NHJ Directs Tilting Wall Mount Bracket for 32 36 42 46 50 52 inch Sony Bravia Samsung Vizio Panasonic Color Black




This Universal 37″ to 55″ tilt mounts allows for the use of security hardware, and provide simplicity of installation combined with enough tilt capability to optimize viewing for any flat panel display. It allows the mounting of plasma displays of up to 55 in size and 165 lbs in weight, while introducing several key features that take the Universal 37″ to 55″ a significant step forward in plasma panel mounting. The slots in the wall plate can accommodate a variety of stud spacing, allowing you to easily mount the TV to wall studs that are 16″ or 24″ on center. Once the wall plate is anchored to the wall studs and the TV rails (with the TV attached) are hooked onto the wall plate, the TV can slide left to right, allowing you to center the TV on the wall. Includes all hardware and screws, No additional adapter plate or anything needed, Easy to install —————Warning: This wall mounting bracket is not compatible with certain PIONEER(r), LG (r) and Sharp(r) brand TVs. Specifically; the following models are not compatible. Pioneer: PDP-6100HD, PRO-1410HD, PDP-614MX, PDP-6070HD, PRO-1540HD, PDP-607CMX, PRO151FD. Sharp: LC-65D93U, LC-65D90U, LC-57D90U, LC-65D64U, LG: LG52LG50-UA, LG52LG50, 47LB5D, 47LB5DF-UC, 47LC7D, 47LC7DF, 47LC7DF-UB, 52LB5D, 52LB5D-UC, 52LG50, 52LG50-UA, 52LG50-UG, 52LG50DC, 52LG60, 52LG60-UA, 52LG70, 52LG70-UA, 55LP1M, 560LS, Phillips 42PF9630A137.

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